Non-canon! This character or material has only appeared in non-canon material (such as games, etc.) and is not related to the main story. |
The Island Hopper Minion Costume is a playable character in Minion Rush. Currently, it costs 10 costume cards and 1 coin to unlock it.
Trivia[]
- Island Hopper's power (in the previous version) was extra bananas in Special Missions.
- In the beginnning of the game, it will be required to unlock Island Hopper in the tutorial since the introduction of Global Goals.
- This costume was inspired by Dave's tourist outfit from Despicable Me 3
Gallery[]
Costs and Upgrades[]
Upgrades in old versions[]
Cost | 2-star | 3-star | 4-star | 5-star | |
---|---|---|---|---|---|
Cost | 500 Market Tickets | 10 Island Hopper Cards | 25 Island Hopper Cards | 50 Island Hopper Cards | 100 Island Hopper Cards |
Ability | Increase Bananas collected while running in Special Mission levels by 100% | +25% Bananas Increase Bananas collected while running in Special Mission levels by 125% |
+25% Bananas Increase Bananas collected while running in Special Mission levels by 150% |
+50% Bananas Increase Bananas collected while running in Special Mission levels by 200% |
+50% Bananas Increase Bananas collected while running in Special Mission levels by 250% |
DSM | +1 | +1 | +1 | +1 | +1 |
Upgrades in new versions[]
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Cost | 10 cards / 10 coins | 20 cards / 200 coins | 40 cards / 400 coins | 100 cards / 1,000 coins | 200 cards / 2,200 coins |
Passive Ability | Each second counts 10% while running | Each second counts 20% while running | Each second counts 30% while running | Each second counts 40% while running | Each second counts 50% while running |
Power-Up duration | 8s | 10s | 12s | 14s | 16s |
SP's given | 10 | 4 | 6 | 8 | 10 |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
---|---|---|---|---|---|
Cost | 400 cards / 4,500 coins | 800 cards / 9,500 coins | 1,600 cards / 20,200 coins | 3,000 cards / 39,900 coins | 6,000 cards / 84,400 coins |
Passive Ability | Each second counts 60% while running | Each second counts 70% while running | Each second counts 80% while running | Each second counts 90% while running | Each second counts 100% while running |
Power-Up duration | 18s | 20s | 22s | 24s | 26s |
SP's given | 20 | 40 | 60 | 80 | 120 |